futuristix

Suqia at DIHAD Activation

Hand Gesture Interactive Experience
Interactive installations fuse artistic expression with interactive elements to engage and interact with audiences in unique and immersive ways. Interactive installations can take many different forms, ranging from physical installations in galleries or public spaces to virtual installations that are experienced through digital platforms. They can be designed to evoke emotions, convey messages, explore concepts, or bsimply provide novel and engaging experiences for audiences.
FuturestiX collaborated with UAE Water Aid (Suqia) for the 18th Dubai International Humanitarian Aid and Development (DIHAD), developing an interactive installation highlighting the importance of conserving water. By combining technology with such a meaningful narrative, we successfully conveyed Suqia’s message to a diverse audience at DIHAD.
Suqia's goal was to develop an interactive installation that not only communicated the significance of water conservation but also added an element of fun and engagement to the DIHAD event.

Overall User Experience

The Solution

The user experience of the application was well received by the delegates and visitors who attended the experience. The experience was engaging and as a result, all users completed the experience from start to finish. There were no lags or glitches with the hand detection and the users were able to smoothly take on the experience. The motive and impact of the interactive experience were conveyed to the audience and it was perceived in clear alignment with the Suqia initiatives.
The installation requires the user to use hand gestures and movements to fill a bucket from a well and paint a picture, providing them with an insight into the difficulties faced by individuals who do not have easy access to drinking water.
To bring the solution to life, a 75-inch screen was placed on a wall and a Kinect sensor was placed below the screen. The screen and Kinect sensor were connected to a PC placed discreetly inside the cabinet. The application developed for the experience could be controlled using the keyboard to start or exit the application. Once the application was running, the interactive experience could be controlled using hand gestures.